Friday, October 3, 2008

Potential Feral DPS spec (PvE, PvP)

I'll be honest. I currently like the Feral tree. I like that there are abilities that are solely for Bear and Cat, although Bear has many more. It doesn't bother me one bit that I'm dropping 16 points into the Resto Tree, however, I can understand Bear Druid's not liking this given the several "must-have" survival talents that I'm skipping.

Raiding
Here's the spec I'm considering at this point. This could easily change once I'm in the mist of Northrend: Raiding Feral DPS!

Let's discuss a few...

Feral Aggression: This one is up in the air and may be one of the first that gets left behind. It seems to me that Blizzard is attempting to buff Ferocious Bite. If they're successful, this talent is a "must-have" for cats. If Ferocious Bite is a bust, you'll see all five points out of there very quickly.

Survival Instinct: This one point talent is really geared towards Tank Druids however I can't DPS if I'm dead this could be a nice little tool to increase my survivability and maximize damage output.

Feral Charge: I'd argue that the main focus of Cat Feral Charge is within PvP. Yet still, The Burning Crusade showed us a wealth of movement heavy fights. Having this can get me to and behind my target quicker.

King of the Jungle: This new talent has me all hot and bothered! Not only have they changed Tiger's Fury so that it's usable but now it can return energy in Cat form!!

Rend and Tear: A very nice new talent that will be a very incredible talent if the buff to Ferocious Bite is good enough for raid DPS.

Berserker: FINALLY! We have a "burn them!" ability. Fifty percent less energy needed per ability is nothing short of awesomesause! Right now, I feel if you're not using this ability more than once per boss fight, you're wrong.

PvP
I'm very optimistic about some of the additions we've gotten for everyday PvP damage, burst damage, and survivability. Here's what I'm considering: PvP Feral DPS

Now this is a bit more tricky as I'm skipping talents that I'd really love to have.

As you can quickly see, I've already abandoned Feral Aggression and Rend and Tear. I will do some of my own testing and trying to find information from others about Ferocious Bite being usable in PvP. I use it now from time to time but it's usually trying to finish off someone instead of hoping for the big numbers to down someone at half health.

Thick Hide and Survival Instincts: Again with survivability, the longer I'm alive the longer I'm killing those nasty Horde.

Primal Tenacity: This seems like a must with Fearing Warlocks and Hunter and the constant stun locking Rogues. And with the addition of using Barkskin while feared or stunned AND in the form of our choice, we should be able to get back into the fight with more than 20% health left.

Infected Wounds: Those healers won't be running from me anymore and watch out Rogues and Enhancement Shamans cause you'll be hitting me slower. Muhahahaha!

Berserker: This is going to be perfect for those situations where you're trying to finish someone off and you need that little extra mojo to get them on their backs. I can't wait.